Deterministic Game Engine Technical report

Alexander Suvorov: Practical Implementation of Security & Regeneration Paradigms

Technical Report Published 2025 Experimental Validation

Technical Report

Overview

A research prototype demonstrating the practical feasibility of both Pointer-Based Security and Local Data Regeneration paradigms through deterministic architecture with O(1) state access and mathematical verification capabilities.

Abstract

This technical report presents experimental validation of theoretical paradigms from author's previous works. A research prototype demonstrates architectural principles enabling infinite world generation, mass NPC simulation, and state verification without data transmission. Experimental results provide concrete evidence supporting theoretical advantages including state access times independent of position index and serverless architecture patterns. The engine serves as proof-of-concept for deterministic state regeneration and pointer-based coordination.

Experimental Results

2.8M
elements/second
World Generation Throughput
O(1)
constant-time
State Access across all positions
O(n)
linear scaling
Entity Simulation characteristics
cryptographic
Operation verification capability

Metadata


10.5281/zenodo.17383447
DOI

October 18, 2025
Published

English
Language

Game Engine, Validation
Type

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